UO Peacemaking Skill Guide
Peacemaking is a bard skill that can calm creatures or entire areas, reducing aggression. It is powerful for crowd control in PvM but less common in PvP. Combined with Musicianship, it offers both survival and utility options.
Peacemaking is a bard skill in Ultima Online, rated as Medium difficulty to train. This guide walks you through everything you need to raise Peacemaking from 0 to grandmaster, including the most efficient training methods, the targets and items to use at each skill range, and the gains you can expect along the way. Whether you are building your first character or optimizing a finished template, the breakdown below will help you train Peacemaking as quickly and cheaply as possible.
Below you will find an overview of what Peacemaking does, a step-by-step training guide, recommended skill ranges, any bonuses Peacemaking provides, and the templates that pair well with it. If you would rather skip the grind, UO King can deliver a ready-made character or the gear you need to support a Peacemaking build on your shard.
Peacemaking is the calming bard skill: a soothing performance that pacifies nearby creatures or, when targeted at a single foe, stops it from fighting back. On the Stratics Barding Difficulty page it appears as one of the four skills in the Barding Success Calculator, where your Musicianship, Peacemaking and instrument are weighed against a creature's difficulty rating to predict success. Peacemaking is prized for de-escalating dangerous pulls, breaking up mob aggression, and buying time in tough fights.
Effective difficulty 70.0. Success = 50 + 2 × (your skill − difficulty); 25+ points below you cannot attempt, 25+ above always succeeds (but stops gaining).
Use an instrument to attempt Peacemaking on creatures or as an area effect. Gains are based on target difficulty compared to your skill level.
| Skill Range | Training Method |
|---|---|
| 0.0 – 30.0 | Train from Bard NPC |
| 30.0 – 60.0 | Use Peace on low-level mobs (wolves, lizardmen) |
| 60.0 – 90.0 | Target medium creatures (drakes, ogres) |
| 90.0 – 120.0 | Attempt Peace on high-level creatures (nightmares, dragons) |
0.0 – 30.0
30.0 – 60.0
60.0 – 90.0
90.0 – 120.0
Like every bard ability, Peacemaking rides on a Musicianship check and is shaped by your instrument and supporting skills:
- Musicianship — required for every attempt; each point above 100 trims the difficulty you face.
- Instrument quality — an exceptional instrument reduces difficulty by 5, and a matching slayer instrument by 10.
- Targeted Peacemaking — aiming the song at one creature subtracts 10 from base difficulty (area peace does not get this bonus).
- Discordance and Provocation — the companion bard skills that complete a control-oriented build.
Each creature's Difficulty is the skill at which Peacemaking has a 50% chance to work, varying by roughly ±2% around the calculator figure. The success formula is 50 + 2 × (Bard Skill − Difficulty); 25 points under difficulty means no attempt is possible, and 25 points over means guaranteed success with no further skill gain. Targeted Peacemaking earns the full −10 action modifier listed below. Note that a handful of creatures are simply immune to bard effects.
| Condition | Effect on difficulty |
|---|---|
| Exceptional instrument | −5 |
| Matching "slayer" instrument | −10 |
| Opposite-aligned slayer instrument | +10 |
| Musicianship above 100 | − (Musicianship − 100) / 2 |
| Provoking | −5 |
| Discordance or targeted Peacemaking | −10 |
These creatures are Non-Bardable and cannot be calmed by Peacemaking at any skill level:
| Blackrock Golem | Brigand Cannibal Mage | Charybdis | Dark Wolf (Familiar) |
| Death Adder (Familiar) | Dream Wraith | Elite Ninja | Fire Rabbit |
| Giant Tentacle | Horde Minion (Familiar) | Mercenary | Noble |
| Prison Rat | Revenant | Ronin | Seeker of Adventure |
| Shadow Wisp (Familiar) | Ship Bat | Skeletal Lich | Vampire Bat (Familiar) |
