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UO KING

UO Peacemaking Skill Guide

Medium
bard

Peacemaking is a bard skill that can calm creatures or entire areas, reducing aggression. It is powerful for crowd control in PvM but less common in PvP. Combined with Musicianship, it offers both survival and utility options.

Peacemaking is a bard skill in Ultima Online, rated as Medium difficulty to train. This guide walks you through everything you need to raise Peacemaking from 0 to grandmaster, including the most efficient training methods, the targets and items to use at each skill range, and the gains you can expect along the way. Whether you are building your first character or optimizing a finished template, the breakdown below will help you train Peacemaking as quickly and cheaply as possible.

Below you will find an overview of what Peacemaking does, a step-by-step training guide, recommended skill ranges, any bonuses Peacemaking provides, and the templates that pair well with it. If you would rather skip the grind, UO King can deliver a ready-made character or the gear you need to support a Peacemaking build on your shard.

Overview

Peacemaking is the calming bard skill: a soothing performance that pacifies nearby creatures or, when targeted at a single foe, stops it from fighting back. On the Stratics Barding Difficulty page it appears as one of the four skills in the Barding Success Calculator, where your Musicianship, Peacemaking and instrument are weighed against a creature's difficulty rating to predict success. Peacemaking is prized for de-escalating dangerous pulls, breaking up mob aggression, and buying time in tough fights.

Peacemaking Success Calculator
Chance of success100%

Effective difficulty 70.0. Success = 50 + 2 × (your skill − difficulty); 25+ points below you cannot attempt, 25+ above always succeeds (but stops gaining).

Training Guide

Use an instrument to attempt Peacemaking on creatures or as an area effect. Gains are based on target difficulty compared to your skill level.

Skill RangeTraining Method
0.0 – 30.0Train from Bard NPC
30.0 – 60.0Use Peace on low-level mobs (wolves, lizardmen)
60.0 – 90.0Target medium creatures (drakes, ogres)
90.0 – 120.0Attempt Peace on high-level creatures (nightmares, dragons)
Training Ranges
Recommended training targets for different skill levels

0.0 – 30.0

Range 1
Targets: Train from Bard NPC

30.0 – 60.0

Range 2
Targets: Use Peace on low-level mobs (wolves, lizardmen)

60.0 – 90.0

Range 3
Targets: Target medium creatures (drakes, ogres)

90.0 – 120.0

Range 4
Targets: Attempt Peace on high-level creatures (nightmares, dragons)
Skill Bonuses

Like every bard ability, Peacemaking rides on a Musicianship check and is shaped by your instrument and supporting skills:

  • Musicianship — required for every attempt; each point above 100 trims the difficulty you face.
  • Instrument quality — an exceptional instrument reduces difficulty by 5, and a matching slayer instrument by 10.
  • Targeted Peacemaking — aiming the song at one creature subtracts 10 from base difficulty (area peace does not get this bonus).
  • Discordance and Provocation — the companion bard skills that complete a control-oriented build.
Advanced Notes

Each creature's Difficulty is the skill at which Peacemaking has a 50% chance to work, varying by roughly ±2% around the calculator figure. The success formula is 50 + 2 × (Bard Skill − Difficulty); 25 points under difficulty means no attempt is possible, and 25 points over means guaranteed success with no further skill gain. Targeted Peacemaking earns the full −10 action modifier listed below. Note that a handful of creatures are simply immune to bard effects.

Barding difficulty modifiers (as documented on the Stratics calculator)
ConditionEffect on difficulty
Exceptional instrument−5
Matching "slayer" instrument−10
Opposite-aligned slayer instrument+10
Musicianship above 100− (Musicianship − 100) / 2
Provoking−5
Discordance or targeted Peacemaking−10

These creatures are Non-Bardable and cannot be calmed by Peacemaking at any skill level:

Non-Bardable creatures (immune to all bard effects)
Blackrock GolemBrigand Cannibal MageCharybdisDark Wolf (Familiar)
Death Adder (Familiar)Dream WraithElite NinjaFire Rabbit
Giant TentacleHorde Minion (Familiar)MercenaryNoble
Prison RatRevenantRoninSeeker of Adventure
Shadow Wisp (Familiar)Ship BatSkeletal LichVampire Bat (Familiar)